Special abilities: Miss the Jump: Target teammate must jump from one piece of furniture to another and then jump once more to even another different piece of furniture. If they make the jump, all teammates are healed by +2 Hp and gain +1 stats for 7 turns. Use this only once every 6 turns.
Playing Super Meat Boy: All player's write their max Hp down on separate pieces of paper. Put all the pieces into a hat and shuffle them around. Then, each player takes turns drawing their new max Hp from the hat. This Hp swap lasts until the end of game. The person with the lowest Hp draw must leave the game temporarily while attempting to play Super Meat Boy/Watch videos on Super Meat Boy for the next 15 turns. May only be used once per 2 games.
Passive Abilities: Stanky: If you smell bad while playing this game, you gain +3 to all stats for the rest of the game. If you're wearing deodorant, you lose the game.