Dunkelz & G-Bombz

Hp: 16, 12

Str: 12, 16 Vit: 15, 13 Int: 13, 15 Dex: 14, 14

Special abilities: SHORTCUT MOTHERFUCKERSSSSSSSSSS: Flip a coin three times. If all three are heads, both G-Bombz and Dunkelz gain +3 to all stats for the rest of the game and have 5 Hp restored. If any are tails, both Dunkelz and G-Bombz gain the .....OH SHIT! status effect. OK but really! Three outta five!!: Dunkelz and G-Bombz agree on heads or tails then pick target enemy player to be affected. Flip a coin 5 times. If 3 out of 5 are what you called, you gain +3 to Dex, Str, damage, and Vit for 5 turns and have 3 Hp restored. If 3 out of 5 are the opposite of what Dunkelz and G-Bombz agreed on, that enemy player has 4 Hp restored instead. No other combination has any effect.
 * .....OH SHIT!: Both Dunkelz and G-Bombz must skip their next turn if it is past 7 turns into the game. If they must skip, all damage dealt to them until their next active turn is reduced by 1.

Passive Abilities: Friend A & B: Dunkelz and G-Bombz are friends despite their frequent mishaps on mayreo kart, an ancient game of prophecy and racing. This gives them the Buddies status effect. Dude we have to restart this isn't fair: If either Dunkelz or G-Bombz dies within the first 7 turns, they may come back to life with full Hp but -1 to all Stats not including Hp.
 * Buddies: Whenever an attack targets both Dunkelz and G-Bombz at the same time, prevent 2 of that damage to each of them.

Two is more than one: Both Dunkelz and G-Bombz start out with a collective pool of 3 Action points. They must share as they see fair.